The Documentary about Koumaria Arts Residency!

Koumaria Art Residency walking nature artists

Koumaria: Improvising Across Boundaries in New Media Art and Community, traces the history and development of the Koumaria Arts Residency via interviews, performance footage, animation and in situ footage. Run by the Athens-based new media art collective Medea Electronique, the annual Koumaria residency draws an international group of new media artists to an isolated olive oil farm in Southern Greece for the creation of collective cross-arts projects grounded in an improvisatory philosophy. This film documents the artistic, social and personal aspects of the residency, exploring how community forms around the creation of new media art.

Produced by: Medea Electronique with the support of the International Institute For Critical Studies In Improvisation (ICASP)
Directed by / Editor: Kleopatra Korai
Director of Photography / Co-editor / Colourist: Michael Larsson
Executive Producer: Eric Lewis
Sound Design: Manolis Manousakis
Additional camera: Shahir Omar, Clara Bianchi, Eric Lewis, Gwenn Joyaux, Kleopatra Korai
Sound Mastering: Kostas bokos – Studio 19
Graphic Design: Yannis Lolis

The art-works and performances shown are all collectively created by the participants of the Koumaria: Improvised New Media Art Residency.

For more information about the Koumaria Residency, please visist:
For more information about Medea Electronique, please visit:

Open Call – Hack&Art Day 8th Edition!

Open call for artists, creators, engineers, and thinkers of all disciplines to work on their projects,  make new professional contact, design new prototypes, creating networks, testing inventions or learning new technologies related to digital art.

Creators time: 11am to 6pm with community dinner.
Cost: Free
Open day for everyone: from 6pm to 8pm

If you are interested in participate in the Hackathon, please write explaining a little more about your work and the people you want to help you. Or if you don’t have any project, you can tell us about what you can offer to the day.

All together will try to reply back and coordinate to collaborate. You are invited to participate in the event discussion. 😉

Facebook event:

Experimental Sound and Music JAM

Two experimental sessions to make love with sounds and our imagination. Bring the instrument with which you most vibrate or the junky stuff that inspire you the most: we are going to create a playful space to get closer to the simplicity of the most basic electronic music.

We will pick up samples of rebellious sounds, indolent noises, unexpected variations of the ether. We will explore improbable connections, altered perceptions, ephemeral scores. The collective music creativity belongs to us and we will enjoy it!

The second session will be dedicated especially to explore simple analog synthesizers!
In particular we are going to make circuits based on the famous integrated chip 555.

What sounds will they produce?
Come and find out!

9 and 22 June 2016  from 19H to 21H.

Participation is free! The activity will be realized at Baumannlab within the support of the Hack Club program.

Accessible Culture & Training Erasmus+ Project

act erasmus

About the overall project:

Accessible Culture & Training is a project funded by the ERASMUS + Programme of the EU.

The project ACT proposes the definition of a new professional profile, that of the “Media Accessibility Expert/Manager for the Scenic Arts”, and also the various types of training activities associated to this professional.

The project focuses on promoting equal opportunities and accessibility to cultural events (scenic arts) across countries and languages searching to establish and qualify the profile of accessibility expert to empower all citizens and especially people with disabilities.

More info here:

About the collaboration:

One of the activities in ACT is to organize a hackathon. Some meetings will take place in advance to prepare participants for the final day. M:A:D Interaction will collaborate as consultant and workshop facilitator with the aims to design new prototypes.
These activities will take place at ESTRUCH Sabadell, Barcelona

Tuesday, March 29th 2016
Hackathon Presentation and Planning

  • 15:30 Project presentation Accessible Culture and Training
  • 16:00 Presentation Conference participants
  • 16:30 Process and methodology
    Prototype Design
    Artistic Mediation
  • 17:00 State of the art in accessible technology
  • 17:30 Prototyping accessible technology
  • 18:00 Artistic actions


  • MEDIAESTRUCH Francisco (coordinator), Giovanni Marco (M:A:D Interaction!), Anna Recassens (artistic mediation). Nuria Nia (archives, audiovisual).
  • Collective art: theater of the senses (three artists).
  • ESDI Mireia (product), Miguel (fashion), Eduardo (UXI), Encarna (sociologist), Elisabeth (fashion student), Albert (fashion student), Gorka (student multidisciplinary), Juliet (student multidisciplinary), Raquel (product ).

Tuesday, April 5th 2016 
Analysis of challenges and problem shooting

  • 15:30 Interview with disable users
  • 17:30 Artistic dynamics
  • 18:30 Debate

Tuesday, April 12th 2016

  • Initial Proposals

Tuesday, April 19th 2016

  • Work proposals

Tuesday, April 26th 2016

  • Employment Testing & proposals

Tuesday, May 3rd 2016

  • Group Presentation

Tuesday, May 13th 2016 

  • Theater with Estruch Testing

Why we realize objects?

We went from an identity defined by “I am what I produce” to “I am what I consume” to arrive to “I am what I prosume”. What happens if we break definitively with this paradigm to come to “I am what I take care of? “ Without going to the thought of Fukuoka for whom behind every act of creation or crafts lies an act of destruction, is it possible an oil and conflict-minerals free digital fabrication? What is its ecological footprint? What if we borrow from the wisdom of the plants a biomimetic model? What would be the seeds of an object? And what are its fruits?

Is it possible to imagine a digital fabrication as a tool in the fight against climate change? How much energy and resources can be saved from its continued spread? Which cultural models should accompany that? How to disseminate them? Is it actually recycled what is prototyped and self-produced? What is its “unplanned” obsolescence? How long last a prototype? What guidelines can promote a continuous upgrade of an object instead of its abandonment? What is its symbolic value? What is the relationship between objects and tools? Is it possible to definitely break the pact between innovation and consumerism? Which and how many items we should produce? How to balance their access and distribution? Which needs are they covering? Do we really need objects to maintain social relationships? Or are they just fetishes that hide our fears and doubts of being unaccepted?

On what ethics, this new mode of production is based? How is it different from mass production? Can it really offer solutions to the humankind’s evolution and growth? Or is it just a nice curtain behind which the deepest eternal problems hide? Which is its social and ecological resilience? Does it protect or destroy cultural biodiversity and local artisanal practices? In front of the massive and global sharing of new knowledge and techniques, how to preserve the ones that are seculars and the result of adaptation to the place of origin?

How accessible is the maker’s culture? In ancient times to transmit and spread cultural models and good practices, we were using the mythological tale. Can the figure of maker be considered as a descendant of the archetypal figure of the creator? In Jungian psychology the gesture of creation is closely linked to the values of authenticity, identity and responsibility. A gesture to get closer to our entelechies instead of feeding our egos. Which is the path of the Maker?

The proposal then of an open manifesto that places and tries to answer these questions, is sublimated into an artifact: an accessible game by which we can operate and analyze our practices as experimenters and prototypers; a materialization in a symbolic language capable of communication with our most intimate and profound creativity; a series of lenses, which one at a time, able to emphasize individual aspects of an idea or project that we intend to achieve.

How should a Tarot of the Maker look like?

The Tarot of the Maker

With its symbolic meaning and usage purpose the Maker’s Tarot is closely linked to the classical Tarot. The same as the Tarot, it consists of major (22 cards) and minor (56 cards) arcana.

IMG_20151207_183453During Interactivos?15 at Medialab Prado were designed the major arcana. They represent a typical path, which everyone undergoes over a lifetime, the so-called Hero’s Journey. In our project we adapt this journey to the path of evolution and growh that a maker follows in order to develop a new collaborative and open source project from the initial idea to its realization.

IMG_20151204_193909Each card represents a riddle that must be solved before the initiate can move onto the next stage of the journey. Translating into the makers world, they represent the shared experience and depict collectively recognizable behaviors and patterns. While minor cards provide nuances around four main areas : making (wands), community (cups), thinking (swords), sustainability (pentacles).

IMG_20151216_215320When the cards are thrown, they generated a random narrative which can lead to unexpected points of view about the ongoing creative processes.
It can be used by individuals or groups.

Soon the next Hack&Art Day!

Mediaestruch will offer a place where artists, activists, engineers, makers, technologist and curious minds in general could meet to generate new projects and ideas or find new applications for existing projects and prototypes.

Please, if possible, it would be better to send a message explaining which kind of project or ideas you have. Participation is free and open to everyone.

14 November 2015 // 11:00 – 19:30

Whispering Columns

interactive media lighting led architecture

Interactive Light Installation | 2014 ­ Gallipoli, IT
Exhibition/Presentation: EMYS ­ Laboratorio Liberalarte
Support/Grants: SAC ­ Salento di Mare e di Pietre, Fondazione con il Sud

COlonne final.mp4.Imagen fija001

Whispering Columns is a media intervention realized in a medieval cloister, belonged to the Dominican monks. Through voices and sounds that refer to past ages, the columns create a connection between the religious past and the present as a cultural center, of the place that houses them. The columns without audience, quietly pulsate between different shades of white, while the approach of the public generates pattern of colors depending on the position and the number of people around the column. Furthermore each column works as a web server that allows the access to multimedia contents through mobile devices: this interaction generates light and sound feedback.

play colonne