Whispering Columns

interactive media lighting led architecture

Interactive Light Installation | 2014 ­ Gallipoli, IT
Exhibition/Presentation: EMYS ­ Laboratorio Liberalarte
Support/Grants: SAC ­ Salento di Mare e di Pietre, Fondazione con il Sud

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Whispering Columns is a media intervention realized in a medieval cloister, belonged to the Dominican monks. Through voices and sounds that refer to past ages, the columns create a connection between the religious past and the present as a cultural center, of the place that houses them. The columns without audience, quietly pulsate between different shades of white, while the approach of the public generates pattern of colors depending on the position and the number of people around the column. Furthermore each column works as a web server that allows the access to multimedia contents through mobile devices: this interaction generates light and sound feedback.

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Sense Shifting

Sense Shifting

Exhibition/Presentation: Interactive Media Participatory Performance @ FoAM (2014)­ Brussels, Belgium.

Summary of the work

Sense Shifting was an art experiment that explored the possibilities of non-verbal communication mediated by an interactive device: an Emotiorama. The final artwork was an intimate experience in which the participants, in pairs, have had the opportunity to interact with both the machine and each other, playing in a continuous balance in which states of attention and relaxed contemplation alternate. It was a fusion of disciplines to celebrate empathy and try to understand what in the end, connects us.

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Sense Shifting was created thanks to the support of the European Initiative ICT & ART Connect (Sigma Orionis). The experiment was one of the seventeen selected projects and the only one from Southern Europe. This initiative allowed practitioners in technology and the Arts to meet, collaborate and discuss the future of such collaborations.

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The art experiment

Sense Shifting is an interdisciplinary interactive art experiment inspired by research on affective computing. It started as a process of exploration between participatory art, natural interface design and perception. People communicate their emotions in order to be understood. Emotions lead physiological changes, emotional stimulus can be an event, a gesture or a particular tone of voice. Assuming that empathy is the process of understanding and responding to the inferred feelings and emotions of others, then show emotions publicly making visible the bio-signals that people produce during their interactions can transform the experience of such social situation.

The Emotiorama

The experiment led to the creation of an Emotiorama: an interactive machine that mediates the interaction between two people by making their emotional state visible. It has the physical appearance of a little zen garden. The sand surface captures the hands’ movement generating a real-time synthesis of a sound of warm summer wind. While the black stones work as biosensor leads that record variations in skin conductance in both participants and directly related to their arousal state. Then the machine transforms such bio-data into sound and light which can be perceived and interpreted by both participants. The Emotiorama, through the use of biosensors makes explicit a biological information, otherwise invisible, transforming it into a sound and visual feedback. 

An artistic experiment with the aim of:

Questioning affective computing technologies by offering an experience in which the public can experience what it means to be able to perceive the biosignals related to the change of emotions.

Investigating non-conventional channels for non-verbal communication by sensory augmentation, which permit to display in real-time emotions-related biosignals through lights and sound.

Designing a speculative prototype of an advanced interface in which technology disappears, presenting itself as natural and organic.

Photo: final circuits.

Photo: testing the custom-made biosensor.

Impact of the artwork

The projects  have been displayed during the exhibition curated by FET-ART partner Black Cube Collective (Edinburg) and hosted by FoAM, an art centre in Brussels. An event at European Commission building concluded FET-ART. The event was opened by Anne Glover who emphasised the strong links of science, technology and the Arts. The project was presented during the session, together with the other artists participating in the ART & ICT Connect, to convince the Commission to invest more in the collaboration between art, science and new technologies. 

Team

Gianmarco Zaccaria

Role: Interactive Media Artist / Maker

Joana Mollà

Role: Performer

THÆTA – Shadow of Aikia

interactive media dance performance with sensors

theta2THÆTA is the third performance of StratoFyzika’s Shadows Trilogy. With new collaborations in sound and interactivity (sensors building, coding), the concept still steeped in the subconscious realms and dealing with the ego: the dark and light shadow aspects of self (as in the first two parts of the trilogy) but also on the edge of the conscious, waking self; visions on the edge of sleep, whispy light shadows, multi-dimensional geometric objects, sudden sound as if from the halls of a mind in a dream state.
This liminal zone is a state referred to as Hypnogogia.

THÆTA embodies this borderland state.

All merge onto the stage, interactively; body dynamics, auditory sensations and visuals function as the culmination of parts into one constellation in live performance.

Hen Lovely Bird / creative direction, movement writer /
Alessandra Leone / creative direction, visual content / alessandraleone.com
Davic Nod / sound project / davicnod.com
Thomas Van Ta / creative code / thomasvanta.es
Giovanni-Marco Zaccaria / wearable sensors design & development / madinteraction.com
Jeanette Bruneau Rossow / costume design / treches.com
Juan Cristobal Ribes / sound mastering / balanceaudiomastering.com
Xperimental Sound Lab / audio contributors / thalamuslab.com/xsl/

Video footage: Dario-Jacopo Laganà norte.it

stratofyzika.com

Interactive Audiovisual Performances / Collaboration: wearable sensors design and development | 2013/2014 ­ Berlin

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Exhibition/Presentation: Month of Performance Berlin, PLATOON KUNSTHALLE Support/Grants: Crowdfunding, Mediaestruch, Sabadell City Hall

Photos#1 by ​Paul Holdsworth & Daniela del Pomar ​­ Pics#2­3 by ​Dario­Jacopo Laganà

Kaleidospheres

kaleidospheres exhibition athens onassis madinteraction koumaria
Kaleidospheres is an interactive art installation created in Greece during the Koumaria’s artistic residency.
In Kaleidospheres unconventional geometries and sound synthesis for a digital theremin were explored. It was built with custom electronic circuits, an arduino board and sound processing in PureData.
The antennas in the installation were two spheres of metal wire, in which it was possible to insert the hands and by which control both the LED lights and the sounds generated in real time.

Urban Spirits

Urban Spirits

Exhibition/Presentation: Medialab Prado – Interactive Media Facade (2013)­ Madrid, Spain.

Summary of the work

Urban Spirits is an urban game made with twitter, creative coding, arduino and custom designed circuits. Its aim was to explore novel ways to promote eco-friendly, creative and aggregative behavior in the context of an urban neighborhood. The game makes innovative use of smart city sensors and urban spaces, particularly interactive street furniture and a digital facade. Individual users can interact through both smartphones and physical interaction with urban furniture.

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connecting cities

The project was selected by Medialab Prado to be part of a program called Solid Interfaces and Urban Games: Digital Games in the Public Spaces. It was a production workshop for the creation of urban games that use the public space as an interface.

Starting point of the project

The starting point was the exploration of creative and interactive ways of visualizing the small gestures with positive impact that occur continuously in a neighborhood but which hide in the lives of individuals and are often not perceived. The challenge was to offer the neighborhood a tool that would allow them to shape and visualise their positive habits, increasing the sense of belonging and community engagement.

Urban game and storytelling

The story and the game itself are based on the metaphor of the “Urban Spirits”. The purpose of the game is to tame the little spirits through the interaction with the urban surrounding. Each interaction is a little challenge­ exercise aimed to fortify the participants sense of social community involvement, creativity and conscious eco­logic behaviours.

An artistic experiment with the aim of:

Exploring new hybrid forms of interaction and community engagement between real and virtual spaces, between physical and digital interfaces, and between multimedia content and direct participation.

Promoting creative behaviors in urban environments exploring new forms of street art, augmented architecture and ways of fruition of artistic contents.

Creating new connections and modalities of participation and socialization among the residents of an urban neighborhood.
Raise awareness on urban pollution and promote sustainable behavior to limit it.

Photo: testing the digital facade.

Photo: testing sensors for the interactive furniture.

Team

Gianmarco Zaccaria

Role: Interactive Media Artist / Maker

Alberto Massa

Role: IT Engineer / Coder 

Barbara Fiume

Role: Graphic designer / Digital Illustrator 

Process and working experience

It was very exciting for us to have the opportunity to work on a project that nestled among the architectural elements of the district, encouraging people to develop a more conscious and ecologic behaviour through a fun activity, such as playing a game. Our expectations were focused on the realisation of a functional prototype. More than that, we were excited to have had the possibility of proving our skills, challenging ourselves from a technical and social point of view, trying to find a solutions on how to blend virtual and urban spaces. We loved working in such an innovative and technologically advanced space such as MediaLab Prado, collaborating with a professional and expert team of artists, designers and technologists.

Mentors and collaborators

Many thanks to Javier Villarroel (Creative Coding, Physical Computing), Clara Ceita (Video, Animation), Nicolas Bustos Torrente (Web Design, Handcrafting) and their invaluable help in developing the prototype. Many Thanks also to the Medialab’s supervisors Gorka Cortázar, Guillermo Casado, Sergio Galán for their helpful and wise advices and also for the professional vision and passion that you all transmit in doing your job. Many thanks to Nerea Calvillo and her valuable advices. Finally many thanks to Monica Cachafeiro and the Medialab staff for the support and the great experience. Thank you all for the wonderful time spent together.

Shadows of aiKia

interactive media dance performance with sensors

This movement-based interactive audiovisual performance, “Shadows of aiKia” is a project following the previous performance II aiKia II, presented live at Platoon Kunsthalle on 18 August 2012. II aiKia II was conceptually inspired by the process of individuation, described by Carl Gustav Jung’s analytical psychology.
Conceptually, this most recent incarnation is based on a deeper analysis which focuses on the “shadow aspects” of our egos; parts of our personality which remain unconscious, which we are not aware of, with our tendency to reject or ignore these negative aspects. There are necessary steps to uncovering dark shadows by paying attention to processes of negative aspects of our minds mirrored by other people. This is called projection. Once we see clearly, like in a mirror that life sets in front of us, why certain things are making us angry, disturbing us or stirring our emotions, we need to understand it and embrace it as equal parts of our individualities. This new approach allows us to comprehend a positive side of denying those “wrong” parts, taking new perspectives, for example that we could achieve certain goals due to our fight against them. There is also a “white” shadow as positive aspect we admire. It might inspire us to behave like our idols, therefore if we accept this positive shadow, we might achieve similar aims as of our heroes.

The goal is to find our true self in repeating self-actualization; we face the history of ourselves in a continuous link to our unconscious past which repeats, ultimately setting a pattern which creates our future.

 

For this performance art piece we design an environment where the stage performers are not bound to static expressions of sound and visuals. We are working with behavior-based approaches in reaction with interactive software settings for sound and visuals. These approaches and technologies affect the environment; adjusting the situations of appearance of shadows, their recognition as mirror effect and projections, their acceptance in the complex of the personality, change of the position of ego towards those elements. We want to achieve an emotional and physical sensation for the audience where the sound and visuals are in interaction with the dancer embodying the space we will create. This will be done with original visual and audio content, software and hardware interaction. This dynamic interactivity engages both the stage performers and audience to a deeper level of interest and identification.
Another possible interpretation Shadows of aiKia is research and examination of the relationship in between body and its biological existence and system of elements, light and sound, both vibrations in the space existing in due to time line. What is the relationship between human consciousness, space where it’s placed and its perception of time. We reproduce a metaphorical creation of the relativity of those dimensions, according to theory of special relativity, testing the limits of speed and trying to win over the equation defining energy and mass.

The visual and audio elements will be connected with the dancer’s heart beats, body heat and sweat, which will be the consequences of mind and body reactions onto the audiovisual environment. The dance and movement will focus on duality and the juxtaposition of one’s ego of light and/or dark shadow in the space defined by and in relationship to the visuals and sound.

The space and time, light and sound will become other shadows of the person in the labyrinth of its existence.

Duration: 30´´
Premiere presentation: 19:30 and 21:30, 29. May 2013, Month of Performance, Berlin

Shadows of aiKia will première as part of Month of Performance Berlin on 29.05 at UferStudios
http://www.mpa-b.org/2013-programme.html

Pictures from the première show by Dario-Jacopo Laganà (www.norte.it)