Artistic Statement

Gestures, actions, interactions. Science and mind mysteries, the sensorial body source of awareness and essential truths. The ecology of the embodiment, the environment of sensations, we are one and many, we are human beings, we are forests. Perceived reality and public spaces, in nature nothing is superfluous, perceptions and spirituality, biodiversity is creativity. New paradigms and permaculture principles, the seed and the spirit, the game and the revelation, the pretext for questions and reflections. The tale and the vision, peasant poets and bards of Transition, the makers and the commons, social changes and essential needs. The time has now come.

Show

“The future belongs to those who believe in the beauty of their dreams”.

Eleanor Roosevelt

Creative Projects & Prototypes

Media Architecture & Civic Gaming

Like an initiation rite, the essence of playing is modulating experiences that emphasise interactive, participatory and imaginatively reflexive engagement with the reality. Physical computing can transform things into magical artefacts. Ludic interfaces can add unexpected and fantastical layers to the most familiar object or to the entire urban landscape, making possible distinctively human behaviours to flourish.

“To be playful and serious at the same time is possible, and it defines the ideal mental condition.” John Dewey

Designer in Residence at Play and Civic Media

I was invited to spend two months in Amsterdam as a designer in residence at the research group Play & Civic Media, (HvA). The purpose of the residence was to prototype a game about zero waste and circular economy. I made the game mechanics, as well as the graphic design and the laser cutting processes.

Physical Narratives & Critical Design: Tarot of the Maker

The same as the Tarot, it consists of 22 major arcana. They represent a typical path, which everyone undergoes over a lifetime, the so-called Hero’s Journey. In this case, it represents the path of evolution and growth that a maker follows in order to develop a new collaborative and open source project from the initial idea to its realization. When the cards are thrown, they generated a random narrative which can lead to unexpected points of view about the ongoing creative processes.

Design Fiction & Empathy: Sense Shifting

Sense Shifting is a creative experiment that explores the possibilities of non-verbal communication mediated by an interactive device: an Emociorama. It consists of an intimate experience in which the participants, in pairs, have the opportunity to interact with both the machine and each other, playing in a continuous balance in which states of attention and relaxed contemplation alternate. A speculative prototype of an advanced interface in which technology disappears, presenting itself as natural and organic. The Emociorama, through the use of biosensors makes explicit a biological information, otherwise invisible, transforming it into a sound and visual feedback. A fusion of disciplines to celebrate empathy and try to understand what in the end, connects us.

Sense Shifting was created thanks to the support of the European Project ICT & ART Connect (Sigma Orionis). One of the 17 selected projects and the only one in Southern Europe. The presentation of the results was carried out in Brussels in the European Commission, while the exhibition took place at the Foam during the final event.

Exploring the Future of Performing Arts

Moving bodies and changing light, the space blends real and imaginary worlds! Dancers perceive the resonating environment in a symbiotic improvisation with invisible computational entities.They become aware of the hidden patterns of computer interfaces, while sounds and projections create enhanced spheres of choreographic interactions.

Artistic Residencies & Creative Prototypes

Kaleidospheres

Kaleidospheres is an interactive sound art installation created in Greece during the Koumaria’s artistic residency, it was exhibited at Onassis Cultural Center in Athens. In Kaleidospheres unconventional geometries and sound synthesis for a digital theremin were explored. It was built with custom electronic circuits, an arduino board and sound processing in PureData. The antennas in the installation were two spheres of metal wire, in which it was possible to insert the hands and by which control both the LED lights and the sounds generated in real time.

Con-suma Conciencia

Con-suma Conciencia has been one of the 8 co-prototyped projects during the Interactivos? ’19 in Medialab Prado and I have participated as a collaborator. We designed an artistic-edu-communicative strategy aimed at young people between 16 and 26 years old. The purpose was to find creative ways for young people to realize that their diet, in addition to influencing their individual health, can also strongly affect the health of our planet, whose “care” belongs to all of us. We have used visual, audiovisual, musical and performance strategies to design actions that can be distributed in the social networks that young people frequent.

Some of the institutions and organizations that have believed in my creativity and passion, working together on imaginative projects that involve and inspire people.

logo-medialab-prado
BaumannLab
ICT ART
Logo+-+HvA
koumaria tech tree circuit logo
sigmaorionis_focus
estruch
ESDi Logo
stratofyzika
mediaestruch
naves-matadero-madrid
logo_transit

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